What are Programming Antipatterns?
Programming antipatterns are common coding practices that might seem efficient or convenient at first but lead to long-term problems in maintainability, scalability, and readability.
Common Programming Antipatterns:
- Spaghetti Code: Unstructured, difficult-to-maintain code with tangled dependencies.
- God Object: A class that knows too much or does too much, leading to poor modularization.
- Golden Hammer: Over-reliance on a single tool or technology to solve all problems.
- Copy and Paste Programming: Duplicating code instead of creating reusable components, leading to redundancy.
- Magic Numbers: Using hard-coded values throughout the code, making it difficult to maintain or update.
How to Avoid These Antipatterns:
Adopt coding best practices such as writing modular code, following design principles like SOLID, and regularly refactoring to ensure the codebase remains clean and maintainable.