What are Software Architecture Antipatterns?
Software architecture antipatterns are poor design decisions or practices that lead to systems that are hard to scale, maintain, or extend over time.
Common Software Architecture Antipatterns:
- Big Ball of Mud: A disorganized system where code lacks a clear architecture, making it hard to maintain.
- Reinventing the Wheel: Developing custom solutions to problems that have well-established, tested solutions.
- Vendor Lock-In: Designing systems that heavily depend on proprietary technologies, limiting flexibility.
- Monolithic Architecture: Building the entire system as a single unit, making scaling and maintenance more difficult.
- Stovepipe System: Independent systems that do not interact well with others, leading to integration issues.
- Bikeshed problem, or "Parkinson's law of triviality": Spending too much time on the non-essential aspects like "how the bike shed must look like" instead of building the actual thing.
How to Avoid These Antipatterns:
Embrace scalable design principles such as modularity, microservices, and well-defined interfaces to avoid these architectural pitfalls.